[ scummvm-Bugs-2931926 ] scumm segfault in special

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Thu Jan 14 10:26:08 CET 2010


Bugs item #2931926, was opened at 2010-01-14 09:26
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Category: Script bugs
Group: Broken Sword 1
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: https://www.google.com/accounts ()
Assigned to: Nobody/Anonymous (nobody)
Summary: scumm segfault in special

Initial Comment:
./scummvm -b 61 sword1 
is segfaulting with my game data files. With other data files game is working correctly.

ScummVM version:
Last Changed Author: waltervn
Last Changed Rev: 47297
Last Changed Date: 2010-01-14 02:44:11 +0100 (Thu, 14 Jan 2010)

Bug details:
  Starting 'Broken Sword: The Shadow of the Templars'

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb7a7a6c0 (LWP 13565)]
0x086e7b1d in Sword1::ResMan::fetchFrame (this=0x8d2e3a8, resourceData=0x8dc1128, frameNo=1162760014) at ./common/endian.h:176
176                     return *(const uint32 *)(ptr);
(gdb) where
#0  0x086e7b1d in Sword1::ResMan::fetchFrame (this=0x8d2e3a8, resourceData=0x8dc1128, frameNo=1162760014) at ./common/endian.h:176
#1  0x086f093c in Sword1::Screen::addToGraphicList (this=0x8d56260, listId=1 '\001', objId=3997699) at engines/sword1/screen.cpp:834
#2  0x086e1e5b in Sword1::Logic::engine (this=0x8d2e508) at engines/sword1/logic.cpp:166
#3  0x086d3e1a in Sword1::SwordEngine::mainLoop (this=0x8cd9820) at engines/sword1/sword1.cpp:638
#4  0x086d5af1 in Sword1::SwordEngine::go (this=0x8cd9820) at engines/sword1/sword1.cpp:581
#5  0x086d7287 in Sword1::SwordEngine::run (this=0x8cd9820) at ./engines/sword1/sword1.h:105
#6  0x08055e1e in runGame (plugin=0x8bf1e48, system=@0x8be9258, edebuglevels=@0xbfdb57a0) at base/main.cpp:216
#7  0x08056838 in scummvm_main (argc=4, argv=0xbfdb58a4) at base/main.cpp:389
#8  0x08052976 in main (argc=4, argv=0xbfdb58a4) at backends/platform/sdl/main.cpp:65

Language of game: Czech
Version of game (CD version)
Platform and Compiler (Linux 32 bit, gcc version 4.2.4)


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