[ scummvm-Patches-3093575 ] MMC64: Actor Walk / Object Fix
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Sat Oct 23 09:35:37 CEST 2010
Patches item #3093575, was opened at 2010-10-23 18:35
Message generated for change (Tracker Item Submitted) made by segra
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: rob (segra)
Assigned to: Nobody/Anonymous (nobody)
Summary: MMC64: Actor Walk / Object Fix
Initial Comment:
This fixes the trunk bug (#3070065), and an issue involving the way searching for objects in the array is handled in V0 Games.
V0 checks if the ID, and the FLAG variable match. meaning two objects with the same ID can be in the same room, aslong as they both have a different FLAG value. Ive simply added a new variable which is set upon clicking an object on the screen, or when the v2 opcode, "walk actor to object" is executed (the value is always 0 when searching from this opcode)
i can't be certain of any regressions, but it appears to work fine... The game is completable
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