[ scummvm-Bugs-3059479 ] KQ6: Sound effect never stops (MT-32)

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Sat Sep 4 22:10:48 CEST 2010


Bugs item #3059479, was opened at 2010-09-04 22:10
Message generated for change (Tracker Item Submitted) made by lordhoto
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Category: SFX/Talkie
Group: SCI: King's Quest VI
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Johannes Schickel (lordhoto)
Assigned to: Nobody/Anonymous (nobody)
Summary: KQ6: Sound effect never stops (MT-32)

Initial Comment:
ScummVM trunk r52529
Linux/amd64 g++ 4.4.4

Happens with:
King's Quest 6 German Floppy "1.000" (according to VERSION file)
King's Quest 6 CD "1.000.00G" (according to VERSION file)
Both are from this KQ collection btw: http://wiki.scummvm.org/index.php/SCI/Game_Collections#King.27s_Quest_Collection

I am using "True Roland MT-32" and "Mixed AdLib/MIDI Mode" (happens without Mixed AdLib/MIDI Mode too though). This does *not* happen with AdLib.

When opening up the magical map to travel between the isles the sound effect is never stopped (or maybe it's just a note from the tune which is played?). That persists even after I quit ScummVM. So I guess the note off command is never sent.  On my MT-32's display the number "4" is replaced by a block, so it should be a note on the MT-32.

I am attaching two save games, one for KQ6 Floppy and one for KQ6 CD. Just open the magical map and you will hear it.

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