[ scummvm-Bugs-3266480 ] SCI: QFG2 fading rhythm in shema dance sequence

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Fri Apr 1 07:30:28 CEST 2011


Bugs item #3266480, was opened at 2011-04-01 00:30
Message generated for change (Tracker Item Submitted) made by tsoliman
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Category: None
Group: SCI: Quest for Glory 2
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Tarek Soliman (tsoliman)
Assigned to: Nobody/Anonymous (nobody)
Summary: SCI: QFG2 fading rhythm in shema dance sequence

Initial Comment:
The fading of all channels is also fading the rhythm channel
This effectively mutes the drums during the dance sequence and may have other side effects. 
This doesn't occur in SSCI (dosbox)
I think this is specific to MT-32 but I am not sure.

patch#3266467 addresses this issue

To reproduce: Use attached save and type "sit"
If you don't want to or can't use the attached save here are steps
Start a new game
"order" (shema will come)
"ask about dance"
go to sleep until dawn (day 2)
sleep until evening (day 2)
(the guy playing the flute is there)
"sit" and shema will start dancing.

The version of QFG2 I am using the one from the QFG Anthology

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