[ scummvm-Bugs-3387204 ] Crash in first scene when talking to guard

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Sat Aug 6 16:05:13 CEST 2011


Bugs item #3387204, was opened at 2011-08-06 10:05
Message generated for change (Tracker Item Submitted) made by agf863
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https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3387204&group_id=37116

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Category: Unknown Crash/Other
Group: Lure of the Temptress
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: agf (agf863)
Assigned to: Nobody/Anonymous (nobody)
Summary: Crash in first scene when talking to guard

Initial Comment:
In the first room, after being caught by the guard and returned, he came back in to check on the character after a minute or two. I right clicked and selected ask, and "wait! (something something)" came up on screen. then I right clicked again and selected talk, and the game crashed.

git 192b245d51ec3db542d9492f1f42154b730a32e4
compiled with msys and mingw-gcc-4.5.2 on Windows 7 x64

First time running the game, GOG download installed normally, then added to my scummvm and run.

Running in Fullscreen mode

In the text window:
WARNING: SDL mixer output buffer size: 5512 differs from desired: 2048!
User picked target 'lure' (gameid 'lure')...
  Looking for a plugin supporting this gameid... Lure
  Starting 'Lure of the Temptress'

In the crash popup:
Assertion failed!
engines/lure/hotspots.cpp
Line: 3426

Expression: talkDestCharacter != 0

Crash report:

Problem signature:
  Problem Event Name:	APPCRASH
  Application Name:	scummvm.exe
  Application Version:	1.4.0.0
  Application Timestamp:	4e3d42ed
  Fault Module Name:	msvcrt.dll
  Fault Module Version:	7.0.7600.16385
  Fault Module Timestamp:	4a5bda6f
  Exception Code:	80000003
  Exception Offset:	000667bc
  OS Version:	6.1.7601.2.1.0.768.3
  Locale ID:	1033
  Additional Information 1:	0a9e
  Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:	0a9e
  Additional Information 4:	0a9e372d3b4ad19135b953a78882e789

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You can respond by visiting: 
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