[ scummvm-Bugs-3387204 ] Crash in first scene when talking to guard
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Sat Aug 6 16:05:13 CEST 2011
Bugs item #3387204, was opened at 2011-08-06 10:05
Message generated for change (Tracker Item Submitted) made by agf863
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Category: Unknown Crash/Other
Group: Lure of the Temptress
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: agf (agf863)
Assigned to: Nobody/Anonymous (nobody)
Summary: Crash in first scene when talking to guard
Initial Comment:
In the first room, after being caught by the guard and returned, he came back in to check on the character after a minute or two. I right clicked and selected ask, and "wait! (something something)" came up on screen. then I right clicked again and selected talk, and the game crashed.
git 192b245d51ec3db542d9492f1f42154b730a32e4
compiled with msys and mingw-gcc-4.5.2 on Windows 7 x64
First time running the game, GOG download installed normally, then added to my scummvm and run.
Running in Fullscreen mode
In the text window:
WARNING: SDL mixer output buffer size: 5512 differs from desired: 2048!
User picked target 'lure' (gameid 'lure')...
Looking for a plugin supporting this gameid... Lure
Starting 'Lure of the Temptress'
In the crash popup:
Assertion failed!
engines/lure/hotspots.cpp
Line: 3426
Expression: talkDestCharacter != 0
Crash report:
Problem signature:
Problem Event Name: APPCRASH
Application Name: scummvm.exe
Application Version: 1.4.0.0
Application Timestamp: 4e3d42ed
Fault Module Name: msvcrt.dll
Fault Module Version: 7.0.7600.16385
Fault Module Timestamp: 4a5bda6f
Exception Code: 80000003
Exception Offset: 000667bc
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
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