[ scummvm-Bugs-3392209 ] OpenGL doesn't snap to window edges
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Tue Aug 16 07:48:26 CEST 2011
Bugs item #3392209, was opened at 2011-08-16 01:48
Message generated for change (Tracker Item Submitted) made by chyron8472
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Category: Graphics
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: chyron8472 (chyron8472)
Assigned to: Nobody/Anonymous (nobody)
Summary: OpenGL doesn't snap to window edges
Initial Comment:
I recently updated from a long previous daily build of ScummVM which had OpenGL graphics settings available, only to find out that while ingame, OpenGL Conserve (the graphics mode that I use) no longer snaps the furthest border of the window to the edges of the game screen.
When I posted about this on the forums, it was told to me that such an ability doesn't work well on various platforms and that I should perhaps open a bug report for it to be implemented (perhaps as a selectable settings option) for the Windows version of ScummVM. I really do feel that this ability needs to be implemented in order to have a true professional feel to the interface. Otherwise, it just feels lacking when I resize the screen in windowed mode and have to tinker with removing varying degrees of pillarboxing.
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