[ scummvm-Bugs-3307080 ] SQ1 Apple IIgs: music problems with game v2.2

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Tue May 24 20:16:38 CEST 2011


Bugs item #3307080, was opened at 2011-05-24 21:16
Message generated for change (Tracker Item Submitted) made by jklaiho
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Category: iMuse/Music
Group: AGI: Space Quest 1
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: JK Laiho (jklaiho)
Assigned to: Nobody/Anonymous (nobody)
Summary: SQ1 Apple IIgs: music problems with game v2.2

Initial Comment:
Apologies if this is a known issue, but a quick rummage through various sources didn\'t reveal any relevant information about this.

Using a daily build of ScummVM (1.3.0pre67-g793849c), I acquired the disk images of Space Quest 1 for the Apple IIgs in 2mg format. I extracted the required files as listed by the Datafiles page on the wiki using CiderPress (a Windows software for handling various IIgs disk image formats) and added them to ScummVM.

ScummVM identifies the files with the following version string: \"2.2 1987/Apple IIgs/English\". Starting the game, it\'s immediately obvious that the music isn\'t reproduced properly. I\'ve made a recording of one full loop of the intro music, followed at about 0:51 by the first sound effects of the game, the opening and closing of the closet doors and a speech sample blaring \"Battle stations!\" It\'s available here: http://dl.dropbox.com/u/2287394/SQ1_IIgs_music_flaw.mp3

I also have the 1.5D version of SQ1 from 1987 for the Macintosh. There the intro music plays back flawlessly (I think), but the in-game sound effects are different: the door sound is much slower and there is no speech sample. This is probably a legit version difference, but someone may want to confirm that (I didn\'t use to own either a IIgs or an original Macintosh, so I don\'t know).

If necessary, I can provide the game files for testing. Since they\'re under copyright, I won\'t post them here but you can contact me privately at jklaiho at iki dot fi and I\'ll send them to you.

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