[ scummvm-Bugs-3546434 ] SCUMM: FT glitches in Vulture encounter on old mine road

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Fri Jul 20 21:33:18 CEST 2012


Bugs item #3546434, was opened at 2012-07-20 12:33
Message generated for change (Tracker Item Submitted) made by eriktorbjorn
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Category: Insane/Smush
Group: Future Wars
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Eugene Sandulenko (sev)
Summary: SCUMM: FT glitches in Vulture encounter on old mine road

Initial Comment:
English version of the game
Current development version of ScummVM

For a nearby savegame, see bug #3536645 - SCUMM: FT Missing Dialogue Line

For a DOSBox rendition of the scene, see https://www.youtube.com/watch?v=g0BStojikmY at about 08:10

It was pointed out on the forum that when you encounter the Vulture with the "pre-regulation, destroyed-class, solid-fuel recoil booster", the sound effect when the booster is activated is missing.

And while this may be a completely separate bug, I also noticed that in that clip, the Vulture is going pretty much straight ahead all the time. In ScummVM, he starts weaving from side to side as soon as Ben starts talking. I don't know if this is standard fighting behaviour, or if it's a general bug in opponent movement.


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