[ scummvm-Bugs-3506554 ] LOOM: Minor glitches when restoring

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Sat Mar 17 03:36:18 CET 2012


Bugs item #3506554, was opened at 2012-03-16 19:36
Message generated for change (Tracker Item Submitted) made by kurufinwe
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https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3506554&group_id=37116

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Category: None
Group: Loom Floppy
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Johann Walter (kurufinwe)
Assigned to: Nobody/Anonymous (nobody)
Summary: LOOM: Minor glitches when restoring

Initial Comment:
Using ScummVM 1.5.0git2684-g5ae2543 on Win 7 64 bit. Playing Loom (EGA, DOS, English).

Loading the attached savegame (in Hetchel's tent) exhibits two minor glitches:

1) As can be seen on the save's thumbnail, the dye pot was selected when the game was saved. When restoring, the location where the selected item should appear is black. Hovering over the other selectable items (the sheets, the basket...) does not display a close-up of them in the active item location. Clicking on the dye pot prints the words "dye pot" on the item location, but does not display the picture. Clicking anywhere else fixes everything. So basically, the game behaves as if the dye pot were selected as active item, but does not display its picture in the active items box.

2) As can also be seen in the save's thumbnail, the flask had fallen on the table when the game was saved, but when restoring it is hanging in mid-air, and the neck of the flask is floating in the middle of nowhere (exactly where it should be if the flask were in its fallen position). Exiting the room and re-entering fixes the problem. I'm attaching a screenshot showing the bug after restoring.

I didn't know if I should have made two separate bug reports for these two glitches. Please let me know if you want me to file a separate bug for the second issue.

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You can respond by visiting: 
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