[ scummvm-Bugs-3599483 ] AGI FANMADE: conflicting variables and game slowed down

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Fri Jan 4 16:29:35 CET 2013


Bugs item #3599483, was opened at 2013-01-04 07:29
Message generated for change (Tracker Item Submitted) made by f100101ff
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Category: Script bugs
Group: AGI Fanmade
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: f100101ff (f100101ff)
Assigned to: Nobody/Anonymous (nobody)
Summary: AGI FANMADE: conflicting variables and game slowed down

Initial Comment:
ScummVM 1.5.0 - Windows 7
I\'m going through the fanmade game \'Hank\'s Quest: Victim of Society\" at the moment and I came across the following 2 issues:
1.  The following variables seem to be assigned/in use somehow by ScummVM  (or at least given a value when the game starts, even when I set the values to something different): v26, v28 & v29.  This only happens in Scumm and not in NAGI or any other interperter.
2.  Having have.key() during a loop (the command that waits for the player to press any key during a cutscene (e.g.)) slows the game down considerably. It seems like the game speed is slowed down by 1 step (this is controlled with the variable v10), but this might be just the game itself slowing down.
Thanks in advance.

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