[ scummvm-Bugs-3613765 ] PSP: DISCWORLD: In-game cursor goes past screen

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Thu May 23 05:12:27 CEST 2013


Bugs item #3613765, was opened at 2013-05-22 20:12
Message generated for change (Tracker Item Submitted) made by nitrus
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https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3613765&group_id=37116

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Category: GUI
Group: Discworld
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nitrus (nitrus)
Assigned to: Nobody/Anonymous (nobody)
Summary: PSP: DISCWORLD: In-game cursor goes past screen

Initial Comment:
When you press select on the PSP, and the virtual keyboard is on, if you move the analog, the in-game cursor is allowed to move past the screen boundary, and it's very easy to lose it since it moves with an incremental speed. The cursor from the ScummVM's GUI works fine. This does not happen with other games like Simon the Sorcerer for example, where the in-game cursor is locked while the virtual keyboard is active.

IMHO something like "if the game is Discworld and platform is PSP and the Virtual keyboard is ON, lock the in-game cursor at it's current location" should work.

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You can respond by visiting: 
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