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Fri Aug 26 12:36:28 CEST 2016


currently misbehaves on big-endian architectures.
Apparently it's playable (with glitches?) up to
reaching Quaramone City, where it's crashing frequently.

The crashes so far seem to come primarily from the
Router code. Some have been reported from the mixer,
but for now I'm going to assume they happen as a result
of the router corrupting memory.



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