[Scummvm-tracker] [ScummVM] #9639: SCI: GK1: Font rendering issues & truncation
sluicebox
trac at scummvm.org
Thu Nov 3 08:11:58 CET 2016
#9639: SCI: GK1: Font rendering issues & truncation
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Reporter: sluicebox | Owner: csnover
Type: defect | Status: closed
Priority: normal | Component: Engine: SCI
Resolution: fixed | Keywords: sci32
Game: Gabriel Knight 1 |
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Comment (by sluicebox):
I only played the original game, so long, loooong ago, in regular ol' DOS
mode, so I never saw the original in hi-res VESA mode. If this is a pixel-
perfect reproduction of that, then okay, but... the text is still ugly and
a regression from the low resolution version.
This seems like an opportunity for ScummVM to improve upon a subtlety in
the original, as it so often does. When a user throws their GKCD data
files at ScummVM and accepts ScummVM's proposed defaults, as all normal
users do, ScummVM takes on an obligation that those settings, such as high
vs low resolution, are offering the better experience. As an ol' timey
user familiar with regular DOS mode I noticed it immediately: the higher
resolution items in the bookshop, the crisper menu, the map icons (even
the blood sploch becoming crime scene tape), but despite being a stubborn
bastard I accepted that while this was different than what I remembered it
was generally better and I was quickly okay with it. (My first thought:
why the hell does that magnifying glass in the bookshop look like a
Windows 3.1 icon?)
Right now though, the default is to make text ugly. Text, much more than a
few high-res gimmicks, permeates the entire game, especially if users turn
text on for everything, which my 538 polling suggests they just MIGHT.
I understand the reason why it this way now, but I encourage a solution
that makes it "right" out of the box. Otherwise, "text looks bad" is an
argument for "just use DOSBox", and none of us want that.
All of this easy for the dude not implementing it say. =)
--
Ticket URL: <https://bugs.scummvm.org/ticket/9639#comment:3>
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