[Scummvm-tracker] [ScummVM] #9607: AGI: Animation and timers too fast with OpenGL backend
Martin Kiewitz
trac at scummvm.org
Tue Oct 11 02:10:35 CEST 2016
#9607: AGI: Animation and timers too fast with OpenGL backend
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Reporter: dmwarren | Owner:
Type: defect | Status: new
Priority: normal | Component: Engine: AGI
Resolution: | Keywords: cycle, animation
Game: King's Quest 1 |
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Comment (by m-kiewitz):
I can not reproduce this on Windows.
Could it be that on Mac OS delays for 10 milliseconds are ignored? Because
otherwise there is basically no way that AGI games can run that fast.
Speed in AGI games is not controlled by graphics, but by timer.
Also removed link, because the legal situation isn't that simple.
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Ticket URL: <https://bugs.scummvm.org/ticket/9607#comment:1>
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