[Scummvm-tracker] [ScummVM] #10091: TITANIC: Mouse interaction bug during introduction sequence

Colin Snover trac at scummvm.org
Wed Aug 9 05:58:26 CEST 2017


#10091: TITANIC: Mouse interaction bug during introduction sequence
--------------------+------------------------------
Reporter:  csnover  |      Owner:  (none)
    Type:  defect   |     Status:  new
Priority:  normal   |  Component:  Engine: Titanic
Keywords:           |       Game:  Starship Titanic
--------------------+------------------------------
 Build: 6fac0ace2c844aa68c2482362021981ed1db931b + PR 975, macOS 10.11, SDL
 2.0.5, ASan on

 At the beginning of the game when Marsinta assigns you your SGC room, the
 game turns you automatically to talk to Krage. During this sequence,
 starting from when Krage walks into view, the mouse is in an interactive
 state. If you click the mouse to navigate forward, once Krage is done with
 his current random animation, he will walk away, even though he keeps
 talking and the game keeps you stuck there until he finishes talking.

 It looks like the mouse is a little wacky here in the original engine too,
 it cycles between the normal-cursor and then back to the wait-cursor
 during the room animation, but it does seem to keep it on the wait-cursor
 for the duration of Krage’s speech so you can’t cause glitches like this.

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Ticket URL: <https://bugs.scummvm.org/ticket/10091>
ScummVM <https://bugs.scummvm.org>
ScummVM


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