[Scummvm-tracker] [ScummVM] #10100: TITANIC: Graphical corruption (bad transparency?) in SGT room
Colin Snover
trac at scummvm.org
Wed Aug 9 23:15:21 CEST 2017
#10100: TITANIC: Graphical corruption (bad transparency?) in SGT room
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Reporter: csnover | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Titanic
Resolution: | Keywords:
Game: Starship Titanic |
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Comment (by csnover):
Well, in penance for forgetting that (though I really think it should be
in the issue tracker in any case so it can be a documented known issue), I
am looking at the Indeo 4 transparency planes.
Some [https://codecs.multimedia.cx/2017/07/nihav-some-news/ "more recent
information"] than what’s available on multimedia wiki indicates that the
transparency plane is a single slice, RLE, with line size padded to a
multiple of 32. It is ambiguous to me from that post whether the RLE data
is also huffman-coded (I’m guessing it is), or whether the plane has a
band header (it sounds like it does). I suppose the author of that post
would be a very good person to reach out to for answers on this if this
can’t be figured out any more easily.
--
Ticket URL: <https://bugs.scummvm.org/ticket/10100#comment:2>
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