[Scummvm-tracker] [ScummVM] #10088: TITANIC: Audio gap when music playback loops

Paul Gilbert trac at scummvm.org
Wed Aug 16 01:49:45 CEST 2017


#10088: TITANIC: Audio gap when music playback loops
-------------------------------+-----------------------------
  Reporter:  csnover           |      Owner:  dreammaster
      Type:  defect            |     Status:  closed
  Priority:  normal            |  Component:  Engine: Titanic
Resolution:  wontfix           |   Keywords:
      Game:  Starship Titanic  |
-------------------------------+-----------------------------
Changes (by dreammaster):

 * owner:  (none) => dreammaster
 * status:  new => closed
 * resolution:   => wontfix


Comment:

 I don't think it's feasible. The engine calls the CSound::updateMixer
 method every 10ms, which passes on to the waveMixPump method, which
 restarts any looping sound effects or music. So if there is any pause at
 the end of music, it's because it was part of the music itself. So it
 would only be possible by adding some very nasty hacks to restart specific
 music pieces just before they finish playback. Not worth it.

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Ticket URL: <https://bugs.scummvm.org/ticket/10088#comment:2>
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