[Scummvm-tracker] [ScummVM] #10239: PSP port incorrect 4:3 aspect radio
damsoftPL
trac at scummvm.org
Wed Dec 27 10:00:02 CET 2017
#10239: PSP port incorrect 4:3 aspect radio
------------------------+--------------------
Reporter: damsoftPL | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Ports
Resolution: | Keywords:
Game: |
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Comment (by damsoftPL):
To make 4x3 aspect ratio work properly on PSP one minor change in source
code needs to be applied.
I've already recompile ScummVM for PSP with that change and it works
great.
The change is needed in backends\platform\psp\display_manager.cpp in the
calculateScaleParams() method.
Below the original code and modified by me (I added one condition and one
assignment)
Original code:
{{{
case KEEP_ASPECT_RATIO: { // maximize the height while keeping aspect
ratio
float aspectRatio =
(float)_displayParams.screenSource.width /
(float)_displayParams.screenSource.height;
_displayParams.screenOutput.height = PSP_SCREEN_HEIGHT; //
always full height
_displayParams.screenOutput.width =
(uint32)(PSP_SCREEN_HEIGHT * aspectRatio);
if (_displayParams.screenOutput.width > PSP_SCREEN_WIDTH)
// we can't have wider than the screen
_displayParams.screenOutput.width =
PSP_SCREEN_WIDTH;
}
break;
}}}
Modified code:
{{{
case KEEP_ASPECT_RATIO: { // maximize the height while keeping aspect
ratio
float aspectRatio =
(float)_displayParams.screenSource.width /
(float)_displayParams.screenSource.height;
if ((float)_displayParams.screenSource.height==200)
aspectRatio =
(float)_displayParams.screenSource.width / (float)240;
_displayParams.screenOutput.height = PSP_SCREEN_HEIGHT; //
always full height
_displayParams.screenOutput.width =
(uint32)(PSP_SCREEN_HEIGHT * aspectRatio);
if (_displayParams.screenOutput.width > PSP_SCREEN_WIDTH)
// we can't have wider than the screen
_displayParams.screenOutput.width =
PSP_SCREEN_WIDTH;
}
break;
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/10239#comment:2>
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