[Scummvm-tracker] [ScummVM] #4112: MANIAC V2: Power never returns
Robert Crossfield
trac at scummvm.org
Mon Feb 13 22:40:23 CET 2017
#4112: MANIAC V2: Power never returns
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Reporter: SF/vorph999 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Resolution: | Keywords: script
Game: Maniac Mansion |
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Comment (by segrax):
Actually, I might of been a little hasty in that. I think it is possible.
script-96 (Cutscene: Dr Fred: Play Meteor Mess) sets the pin for the Lab
(only if the power is on, and the wires are fixed). This script is called
by multiple scripts
* script-138 (Cutscene: Dr. Fred Play Meteor Mess Trigger) After power
turns back on
* script-140 (Cutscene: Weird Ed & Dr. Fred #1)
* script-43 (Purple Tentacle: Check for close actors) - after he locks you
in the basement - IF the inner door is open
* roomobj-15-204.dmp (the wires, when fixed)
script-39 (open wall safe) triggers script-136
script-136 starts script-137 (Cutscene: Dr. Fred / Nurse Edna #1)
script-137 (Cutscene: Dr. Fred / Nurse Edna #1) it starts script-138
So, while still untested,
if you fix the wires early.. Dr. Fred plays the game
Then obtain the quarter from the wall safe above Nurse Edna's room, play
Meteor Mess within 4 minutes of opening the safe, to get the pin.. then
switch to a kid in the basement and open the door (if 4 minutes have
passed, the power will now be out), so script-138 will be stopped, with
the power out
--
Ticket URL: <https://bugs.scummvm.org/ticket/4112#comment:8>
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