[Scummvm-tracker] [ScummVM] #4112: MANIAC V2: Power never returns

Robert Crossfield trac at scummvm.org
Mon Feb 13 22:40:23 CET 2017


#4112: MANIAC V2: Power never returns
-----------------------------+---------------------------
  Reporter:  SF/vorph999     |      Owner:  (none)
      Type:  defect          |     Status:  new
  Priority:  normal          |  Component:  Engine: SCUMM
Resolution:                  |   Keywords:  script
      Game:  Maniac Mansion  |
-----------------------------+---------------------------

Comment (by segrax):

 Actually, I might of been a little hasty in that. I think it is possible.


 script-96 (Cutscene: Dr Fred: Play Meteor Mess) sets the pin for the Lab
 (only if the power is on, and the wires are fixed). This script is called
 by multiple scripts

 * script-138 (Cutscene: Dr. Fred Play Meteor Mess Trigger) After power
 turns back on
 * script-140 (Cutscene: Weird Ed & Dr. Fred #1)
 * script-43 (Purple Tentacle: Check for close actors) - after he locks you
 in the basement - IF the inner door is open
 * roomobj-15-204.dmp (the wires, when fixed)


 script-39 (open wall safe) triggers script-136
 script-136 starts script-137 (Cutscene: Dr. Fred / Nurse Edna #1)
 script-137 (Cutscene: Dr. Fred / Nurse Edna #1) it starts script-138

 So, while still untested,

 if you fix the wires early.. Dr. Fred plays the game

 Then obtain the quarter from the wall safe above Nurse Edna's room, play
 Meteor Mess within 4 minutes of opening the safe, to get the pin.. then
 switch to a kid in the basement and open the door (if 4 minutes have
 passed, the power will now be out), so script-138 will be stopped, with
 the power out

--
Ticket URL: <https://bugs.scummvm.org/ticket/4112#comment:8>
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