[Scummvm-tracker] [ScummVM] #9700: SCI: Audio settings sync is not quite right
Colin Snover
trac at scummvm.org
Tue Jan 17 01:25:00 CET 2017
#9700: SCI: Audio settings sync is not quite right
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Reporter: csnover | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Keywords: | Game:
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Volume changes are automatically synchronised to ScummVM whenever
`kDoSound` and `kDoAudio` volume subops are invoked, but these ops are
used by game scripts during the normal course of a game, not just by the
user changing audio settings. As a result, syncing whenever the volume is
changed via these kernel calls can cause the user’s audio settings to be
broken. For example, quitting a game in the middle of speech will cause
the normal music volume level to be restored at the reduced speech volume
level.
So, the only time that the audio settings should be synchronised from the
game is when the user is actually interacting with the in-game audio
settings. There is no 100% consistent way to check this across all
engines, but I will elaborate on potential approaches I have discovered so
far in the comments on this ticket, in case anything sounds particularly
good or particularly bad.
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Ticket URL: <https://bugs.scummvm.org/ticket/9700>
ScummVM <https://bugs.scummvm.org>
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