[Scummvm-tracker] [ScummVM] #9907: SCI: LB1: Sound effect not playing when discovering corpse
sluicebox
trac at scummvm.org
Fri Jul 7 06:52:05 CEST 2017
#9907: SCI: LB1: Sound effect not playing when discovering corpse
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Reporter: sluicebox | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Keywords: | Game: Laura Bow 1: The Colonel's Bequest
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Sometimes, when discovering the doctor's corpse in the chapel, the
dramatic corpse-discovered sound effect isn't played by ScummVM. Pausing
the game causes the missing sound effect to play when resuming.
I'm using the nightly build with the default ScummVM audio settings on
Windows 7 x64.
Attached is a save game standing right outside the chapel that reproduces
this. Just hit the Right key to enter. A popup will appear with a close-up
of the body and text ("Oh, no!! ...") and a sound effect should play but
doesn't. After dismissing the popup, if you do something to pause the game
music like pressing Escape to bring up the game's menu or F5/F7 to bring
up ScummVM's save/restore screens, then when canceling these actions and
resuming the game the missing sound effect will play and the room music
will not resume. So at least the effect is getting queued up. Another
example: pressing F1 to bring up the help screen.
If you load this saved game and don't enter the chapel immediately and
instead wait a few seconds, another character will wander by and her music
will play until she leaves. If that happens, the corpse sound effect might
play when you enter. If you enter immediately though, it will definitely
not play.
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Ticket URL: <https://bugs.scummvm.org/ticket/9907>
ScummVM <https://bugs.scummvm.org>
ScummVM
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