[Scummvm-tracker] [ScummVM] #9907: SCI: LB1: Sound effect not playing when discovering corpse

sluicebox trac at scummvm.org
Fri Jul 7 06:52:05 CEST 2017


#9907: SCI: LB1: Sound effect not playing when discovering corpse
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Reporter:  sluicebox  |      Owner:  (none)
    Type:  defect     |     Status:  new
Priority:  normal     |  Component:  Engine: SCI
Keywords:             |       Game:  Laura Bow 1: The Colonel's Bequest
----------------------+------------------------------------------------
 Sometimes, when discovering the doctor's corpse in the chapel, the
 dramatic corpse-discovered sound effect isn't played by ScummVM. Pausing
 the game causes the missing sound effect to play when resuming.

 I'm using the nightly build with the default ScummVM audio settings on
 Windows 7 x64.

 Attached is a save game standing right outside the chapel that reproduces
 this. Just hit the Right key to enter. A popup will appear with a close-up
 of the body and text ("Oh, no!! ...") and a sound effect should play but
 doesn't. After dismissing the popup, if you do something to pause the game
 music like pressing Escape to bring up the game's menu or F5/F7 to bring
 up ScummVM's save/restore screens, then when canceling these actions and
 resuming the game the missing sound effect will play and the room music
 will not resume. So at least the effect is getting queued up. Another
 example: pressing F1 to bring up the help screen.

 If you load this saved game and don't enter the chapel immediately and
 instead wait a few seconds, another character will wander by and her music
 will play until she leaves. If that happens, the corpse sound effect might
 play when you enter. If you enter immediately though, it will definitely
 not play.

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Ticket URL: <https://bugs.scummvm.org/ticket/9907>
ScummVM <https://bugs.scummvm.org>
ScummVM


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