[Scummvm-tracker] [ScummVM] #9876: TITANIC: Slowness of mouse cursor
hamakei
trac at scummvm.org
Mon Jul 17 20:37:35 CEST 2017
#9876: TITANIC: Slowness of mouse cursor
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Reporter: dreammaster | Owner: dreammaster
Type: defect | Status: pending
Priority: normal | Component: Engine: Titanic
Resolution: worksforme | Keywords:
Game: Starship Titanic |
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Comment (by hamakei):
Confirm it's still there in the latest (July 17th) build.
When waving the mouse around "empty" there is a very, very slight
delay...almost unnoticeable. If you throw the mouse around very quickly,
then as dafioram mentioned, you can end up in a situation where the
pointer image doesn't match what it should be based on it's location on-
screen.
If you pick up and drag an object, then the delay is obvious....like some
weird version of mouse acceleration where everything is a second or two
behind.
But the parrot....that adds 15-20 seconds to my movements. Which is what
makes me wonder if it has something to do with the animation complexity...
Btw...I'm running on a quad-core 3.9.Ghz system with a dedicated nVidia
GPU unlike dafioram...I ran "top" alongside the game and noticed something
similar. When playing normally, the scummvm process was using between 5
and 12% of my CPU. If I picked up the Liftbot's head and started waving it
around the screen, it immediately jumped to 30-35%.
I *did* notice that during the elevator animation the CPU usage jumped to
50%, which does suggest there is something weird going on with the
animation playback in the game...this could all be related...but it
shouldn't take so much CPU power just to play a non-interactive video...
When I picked up the parrot it jumped to a ridiculous 75% CPU usage...
--
Ticket URL: <https://bugs.scummvm.org/ticket/9876#comment:8>
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