[Scummvm-tracker] [ScummVM] #9976: SCI: Phant1: Monster Painting Not Shown
Colin Snover
trac at scummvm.org
Fri Jul 21 03:57:50 CEST 2017
#9976: SCI: Phant1: Monster Painting Not Shown
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Reporter: dafioram | Owner: csnover
Type: defect | Status: new
Priority: low | Component: Engine: SCI
Resolution: | Keywords: sci32
Game: Phantasmagoria 1 |
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Changes (by csnover):
* owner: (none) => csnover
Comment:
> Is there a way to dump this info to the log file?
If ScummVM is built with `--enable-text-console` then debug messages will
be written to the terminal, otherwise you can just take a screenshot.
AFAIK there is no way to also send debugger output to a log file, though
that does sound like a worthwhile enhancement. If you would like this,
could you open an enhancement request ticket?
> I can reproduce this if I don't rename resource.aud to resaud.00x.
This would probably be specifically due to `RESAUD.001` which is currently
checked to decide if a game has multiple audio volumes. (This is obviously
not great, and should probably be improved to look at the RESMAP or RESSCI
file extensions instead.) The impacted sound effect is audio 16024 which
comes from the SFX bundle.
> The gog version has 1 resource.aud file and 1 resource.sfx file.
If you run `resource_info audio 16024` in the debugger does it find the
resource? This is what is used as a cue for the painting close-up, so if
it is missing that scene will disappear in the way you observe it.
--
Ticket URL: <https://bugs.scummvm.org/ticket/9976#comment:5>
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