[Scummvm-tracker] [ScummVM] #10014: TITANIC: Crash if loading (using GMM) saved game in-between Deskbot and Bellbot

dafioram trac at scummvm.org
Sat Jul 29 19:52:03 CEST 2017


#10014: TITANIC: Crash if loading (using GMM) saved game in-between Deskbot and
Bellbot
---------------------+------------------------------
Reporter:  dafioram  |      Owner:  (none)
    Type:  defect    |     Status:  new
Priority:  low       |  Component:  Engine: Titanic
Keywords:            |       Game:  Starship Titanic
---------------------+------------------------------
 ScummVM: 1.10.0git-4120-g720e146
 Game: Titanic ver. C
 OS: Win7-64

 In-between when you get your SGT room from the deskbot and you talk to the
 Bellbot there is a brief 3 sec time period in which you can save/load
 using the GMM. Saving works just fine here. If you load a game then it
 will crash.

 In the original game there is no hour-glass during this period, but you
 still can't load/save.

 You can prevent the user from loading/saving during this period to fix
 this, but identifying the root cause may also be good since loading at any
 point in the game doesn't seem like it should crash as long as the saved
 game being loaded is valid.

 Backtrace:

 {{{
 #0  0x0000000002912ae0 in ?? ()
 #1  0x0000000000460fa3 in Titanic::CGameObject::makeDirty (this=0x1f98910,
     r=...) at engines/titanic/core/game_object.cpp:425
 #2  0x0000000000460fea in Titanic::CGameObject::makeDirty (this=0x1f98910)
     at engines/titanic/core/game_object.cpp:431
 #3  0x000000000051f74f in Titanic::CPetControl::onSummonBot
 (this=0x1f98910,
     name=..., val=0) at engines/titanic/pet_control/pet_control.cpp:615
 #4  0x000000000046589e in Titanic::CGameObject::petOnSummonBot (
     this=0x1d97ad0, name=..., val=0)
     at engines/titanic/core/game_object.cpp:1634
 #5  0x000000000050d01e in Titanic::CCallBot::EnterViewMsg (this=0x1d97ad0,
     msg=0x7ffffffb7eb0) at engines/titanic/npcs/callbot.cpp:65
 #6  0x000000000050008e in Titanic::CMessage::perform (this=0x7ffffffb7eb0,
     treeItem=0x1d97ad0) at engines/titanic/messages/messages.cpp:105
 #7  0x00000000004ffe33 in Titanic::CMessage::execute (this=0x7ffffffb7eb0,
     target=0x1d97860, classDef=0x0, flags=1)
     at engines/titanic/messages/messages.cpp:58
 #8  0x00000000004b4c1e in Titanic::CViewItem::enterView (this=0x1d96490,
     newView=0x1d97860) at engines/titanic/core/view_item.cpp:140
 #9  0x00000000005857a3 in Titanic::CGameState::enterView (this=0x1a9b5a8)
     at engines/titanic/game_state.cpp:116
 #10 0x0000000000585a1a in Titanic::CGameState::checkForViewChange (
     this=0x1a9b5a8) at engines/titanic/game_state.cpp:159
 #11 0x0000000000583a4f in Titanic::CGameManager::update (this=0x1a8ce80)
     at engines/titanic/game_manager.cpp:211
 #12 0x0000000000588092 in Titanic::CMainGameWindow::onIdle
 (this=0x15199c0)
     at engines/titanic/main_game_window.cpp:248
 #13 0x00000000005823f1 in Titanic::Events::checkForNextFrameCounter (
     this=0x15177e0) at engines/titanic/events.cpp:126
 #14 0x0000000000581f95 in Titanic::Events::pollEvents (this=0x15177e0)
     at engines/titanic/events.cpp:40
 #15 0x000000000058230a in Titanic::Events::pollEventsAndWait
 (this=0x15177e0)
     at engines/titanic/events.cpp:108
 #16 0x000000000045d3e9 in Titanic::TitanicEngine::run (this=0x13c7d10)
     at engines/titanic/titanic.cpp:144
 #17 0x000000000040e00e in runGame (plugin=0xce4800, system=...,
     edebuglevels=...) at base/main.cpp:263
 #18 0x000000000040f1d1 in scummvm_main (argc=1, argv=0x7fffffffdf48)
     at base/main.cpp:529
 #19 0x000000000040c17e in main (argc=1, argv=0x7fffffffdf48)
     at backends/platform/sdl/posix/posix-main.cpp:45

 }}}

--
Ticket URL: <https://bugs.scummvm.org/ticket/10014>
ScummVM <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list