[Scummvm-tracker] [ScummVM] #9821: SCI: GK1: Music is too loud at end of game (was: Gabriel Knight 1 - Music goes too loud)
Colin Snover
trac at scummvm.org
Thu Jun 1 06:00:46 CEST 2017
#9821: SCI: GK1: Music is too loud at end of game
-------------------------------+-------------------------
Reporter: DustyShinigami | Owner: (none)
Type: defect | Status: pending
Priority: normal | Component: Engine: SCI
Resolution: invalid | Keywords: sci32
Game: Gabriel Knight 1 |
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Changes (by csnover):
* keywords: => sci32
* status: new => pending
* resolution: => invalid
Comment:
Thanks for your report!
This game does not reduce music volume during speech playback, so this
problem also exists in the original interpreter (verified in DOSBox via a
[https://youtu.be/16Cs8MXazXc?t=14m32s Let’s Play]). It isn’t a bug in
ScummVM, and it doesn’t seem to be some accident in the game scripts
(there is nothing resembling a call to change music volume during speech
playback).
I’m also unable to reproduce a problem with manually turning down the
music volume; both AdLib and CoreAudio (General MIDI) music volume is
reduced correctly here by turning it down in both the ScummVM GMM and the
in-game settings window, which helps to make the quiet speech more audible
during this scene.
If you can provide more information (like a series of reproduction steps,
and more information about your configuration) about the manual music
volume not working, that can be investigated, but otherwise I don’t think
there is anything that can done here; the game just doesn’t have the best
audio mixing or consistent speech volume.
--
Ticket URL: <https://bugs.scummvm.org/ticket/9821#comment:1>
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