[Scummvm-tracker] [ScummVM] #9821: SCI: GK1: Music is too loud at end of game (was: Gabriel Knight 1 - Music goes too loud)

Colin Snover trac at scummvm.org
Thu Jun 1 06:00:46 CEST 2017


#9821: SCI: GK1: Music is too loud at end of game
-------------------------------+-------------------------
  Reporter:  DustyShinigami    |      Owner:  (none)
      Type:  defect            |     Status:  pending
  Priority:  normal            |  Component:  Engine: SCI
Resolution:  invalid           |   Keywords:  sci32
      Game:  Gabriel Knight 1  |
-------------------------------+-------------------------
Changes (by csnover):

 * keywords:   => sci32
 * status:  new => pending
 * resolution:   => invalid


Comment:

 Thanks for your report!

 This game does not reduce music volume during speech playback, so this
 problem also exists in the original interpreter (verified in DOSBox via a
 [https://youtu.be/16Cs8MXazXc?t=14m32s Let’s Play]). It isn’t a bug in
 ScummVM, and it doesn’t seem to be some accident in the game scripts
 (there is nothing resembling a call to change music volume during speech
 playback).

 I’m also unable to reproduce a problem with manually turning down the
 music volume; both AdLib and CoreAudio (General MIDI) music volume is
 reduced correctly here by turning it down in both the ScummVM GMM and the
 in-game settings window, which helps to make the quiet speech more audible
 during this scene.

 If you can provide more information (like a series of reproduction steps,
 and more information about your configuration) about the manual music
 volume not working, that can be investigated, but otherwise I don’t think
 there is anything that can done here; the game just doesn’t have the best
 audio mixing or consistent speech volume.

--
Ticket URL: <https://bugs.scummvm.org/ticket/9821#comment:1>
ScummVM <https://bugs.scummvm.org>
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