[Scummvm-tracker] [ScummVM] #9827: VOYEUR: mouse behaviour different to the original mouse behaviour

Paul Gilbert trac at scummvm.org
Tue Jun 6 04:28:19 CEST 2017


#9827: VOYEUR: mouse behaviour different to the original mouse behaviour
-----------------------+-------------------------
  Reporter:  Bakhtosh  |      Owner:  dreammaster
      Type:  defect    |     Status:  closed
  Priority:  low       |  Component:  Engine: Gob
Resolution:  wontfix   |   Keywords:
      Game:  Voyeur    |
-----------------------+-------------------------
Changes (by dreammaster):

 * owner:  (none) => dreammaster
 * status:  new => closed
 * resolution:   => wontfix


Comment:

 I actually wrestled with this behaviour when I first implemented the game
 under ScummVM. The trouble is, the original behaviour is very unfriendly
 to anyone playing the game in a window. Since to replciate the original
 behaviour, I'd need to keep forcing the mouse to be in the center of the
 game window and scroll in response to the mouse movement; it would mean
 that once the cursor was in the game window, they wouldn't be able to
 easily leave it. Maybe it would have been fine to replicate the original
 behaviour if the game was in full screen mode, but there's no way for the
 engines to tell when the screen is windowed vs full screen.

 In the end, I had to compromise on having the mouse movable, to better
 accommodate users

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Ticket URL: <https://bugs.scummvm.org/ticket/9827#comment:1>
ScummVM <https://bugs.scummvm.org>
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