[Scummvm-tracker] [ScummVM] #9827: VOYEUR: mouse behaviour different to the original mouse behaviour
Paul Gilbert
trac at scummvm.org
Tue Jun 6 04:28:19 CEST 2017
#9827: VOYEUR: mouse behaviour different to the original mouse behaviour
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Reporter: Bakhtosh | Owner: dreammaster
Type: defect | Status: closed
Priority: low | Component: Engine: Gob
Resolution: wontfix | Keywords:
Game: Voyeur |
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Changes (by dreammaster):
* owner: (none) => dreammaster
* status: new => closed
* resolution: => wontfix
Comment:
I actually wrestled with this behaviour when I first implemented the game
under ScummVM. The trouble is, the original behaviour is very unfriendly
to anyone playing the game in a window. Since to replciate the original
behaviour, I'd need to keep forcing the mouse to be in the center of the
game window and scroll in response to the mouse movement; it would mean
that once the cursor was in the game window, they wouldn't be able to
easily leave it. Maybe it would have been fine to replicate the original
behaviour if the game was in full screen mode, but there's no way for the
engines to tell when the screen is windowed vs full screen.
In the end, I had to compromise on having the mouse movable, to better
accommodate users
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Ticket URL: <https://bugs.scummvm.org/ticket/9827#comment:1>
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