[Scummvm-tracker] [ScummVM] #9791: SCI: GK1: Intro movie plays no digital music
Colin Snover
trac at scummvm.org
Sun Jun 18 20:06:56 CEST 2017
#9791: SCI: GK1: Intro movie plays no digital music
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Reporter: GermanTribun | Owner: csnover
Type: defect | Status: pending
Priority: normal | Component: Engine: SCI
Resolution: invalid | Keywords: sci32
Game: Gabriel Knight 1 |
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Changes (by csnover):
* status: new => pending
* resolution: => invalid
Comment:
So, unfortunately, I am still under the impression that that this is not a
valid issue.
> -In the US-release, at least one, there is other music instead of the
Gabriel Knight theme in the credits. Digital music is played for the
music. See in this video: Video
This YouTube video is taken from the Windows version of the game.
> -If you select low-res in the German version, you get MIDI music during
the video, but the correct theme during the credits. See here: Video
> -Selecting hi-res, you get the correct music for both in digital form.
I am unable to verify this. [https://www.youtube.com/watch?v=18XLFhBwIII
This hi-res German playthrough on YouTube] plays MIDI during the intro.
(You can tell it is MIDI because it is in stereo; SCI2 did not support
stereo digital audio.)
Also, there does not appear to be anything in the German version’s game
scripts that would cause music to play differently depending upon graphics
mode. The music played during the intro video in DOS is unconditionally
resource 100. Resource 99 is not used. (It is not unusual for games to
contain unused resources.) In fact, the game script in the German version
of GK1 for the intro is identical to the script in the US English version
except for an irrelevant SetDebug call.
All I can think is that DOSBox is configured to use General MIDI, but
ScummVM is configured to use AdLib, so you think DOSBox is playing sampled
audio when it is not? All the other evidence I can find points to there
not being any sampled audio in use during the intro in any DOS version of
the game.
If you are still under the impression that your game is playing digital
audio in DOSBox during the intro, could you please do the following:
* Run INSTALL.EXE in DOSBox and make sure your music device is set to
“Sound Blaster / AdLib”, then replay the intro to verify the music does
not sound like FM synth now
* Check for 190.SCR and 190.HEP files in your game directory and attach
these files to this ticket if they exist (normally they would be either in
the root of the game directory or in a PATCHES directory)
* Calculate and provide a hash (MD5 or SHA1) of your RESOURCE.MAP,
ALT.MAP, RESOURCE.000, RESOURCE.ALT, and SIERRA.EXE files
* Open the game’s VERSION file and put its content in this ticket
Thanks!
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Ticket URL: <https://bugs.scummvm.org/ticket/9791#comment:7>
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