[Scummvm-tracker] [ScummVM] #9791: SCI: GK1: Intro movie plays no digital music

Colin Snover trac at scummvm.org
Sun Jun 18 20:06:56 CEST 2017


#9791: SCI: GK1: Intro movie plays no digital music
-------------------------------+-------------------------
  Reporter:  GermanTribun      |      Owner:  csnover
      Type:  defect            |     Status:  pending
  Priority:  normal            |  Component:  Engine: SCI
Resolution:  invalid           |   Keywords:  sci32
      Game:  Gabriel Knight 1  |
-------------------------------+-------------------------
Changes (by csnover):

 * status:  new => pending
 * resolution:   => invalid


Comment:

 So, unfortunately, I am still under the impression that that this is not a
 valid issue.

 > -In the US-release, at least one, there is other music instead of the
 Gabriel Knight theme in the credits. Digital music is played for the
 music. See in this video: ​Video

 This YouTube video is taken from the Windows version of the game.

 > -If you select low-res in the German version, you get MIDI music during
 the video, but the correct theme during the credits. See here: ​Video
 > -Selecting hi-res, you get the correct music for both in digital form.

 I am unable to verify this. [https://www.youtube.com/watch?v=18XLFhBwIII
 This hi-res German playthrough on YouTube] plays MIDI during the intro.
 (You can tell it is MIDI because it is in stereo; SCI2 did not support
 stereo digital audio.)

 Also, there does not appear to be anything in the German version’s game
 scripts that would cause music to play differently depending upon graphics
 mode. The music played during the intro video in DOS is unconditionally
 resource 100. Resource 99 is not used. (It is not unusual for games to
 contain unused resources.) In fact, the game script in the German version
 of GK1 for the intro is identical to the script in the US English version
 except for an irrelevant SetDebug call.

 All I can think is that DOSBox is configured to use General MIDI, but
 ScummVM is configured to use AdLib, so you think DOSBox is playing sampled
 audio when it is not? All the other evidence I can find points to there
 not being any sampled audio in use during the intro in any DOS version of
 the game.

 If you are still under the impression that your game is playing digital
 audio in DOSBox during the intro, could you please do the following:

 * Run INSTALL.EXE in DOSBox and make sure your music device is set to
 “Sound Blaster / AdLib”, then replay the intro to verify the music does
 not sound like FM synth now
 * Check for 190.SCR and 190.HEP files in your game directory and attach
 these files to this ticket if they exist (normally they would be either in
 the root of the game directory or in a PATCHES directory)
 * Calculate and provide a hash (MD5 or SHA1) of your RESOURCE.MAP,
 ALT.MAP, RESOURCE.000, RESOURCE.ALT, and SIERRA.EXE files
 * Open the game’s VERSION file and put its content in this ticket

 Thanks!

--
Ticket URL: <https://bugs.scummvm.org/ticket/9791#comment:7>
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