[Scummvm-tracker] [ScummVM] #9756: SCI: GK1: New Orleans Map Music missing
Colin Snover
trac at scummvm.org
Mon Jun 19 05:14:35 CEST 2017
#9756: SCI: GK1: New Orleans Map Music missing
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Reporter: DustyShinigami | Owner: csnover
Type: defect | Status: closed
Priority: normal | Component: Engine: SCI
Resolution: invalid | Keywords: sci32
Game: Gabriel Knight 1 |
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Changes (by csnover):
* owner: (none) => csnover
* status: new => closed
* resolution: => invalid
Comment:
Some wires were crossed in my brain and I thought this was a bigger
problem with the sound system. d556dcc57bf50a03d81ab7a1ef59a9e5758465bf
did not do anything to change the state of this ticket. Sorry to any
future programmers that end up here from that commit message.
This behaviour appears to be intentional, and works the same in the
original interpreter. The music plays on the French Quarter map so long as
it is not entered from the New Orleans map. In contrast, music on the New
Orleans map only plays if it is not entered from the French Quarter map
''and'' if global 156 has bit 0x200 set, which it normally is not.
--
Ticket URL: <https://bugs.scummvm.org/ticket/9756#comment:3>
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