[Scummvm-tracker] [ScummVM] #9857: SCI: GK2: Character Graphic Glitches in Opera basement
Colin Snover
trac at scummvm.org
Sun Jun 25 07:04:24 CEST 2017
#9857: SCI: GK2: Character Graphic Glitches in Opera basement
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Reporter: dafioram | Owner: csnover
Type: defect | Status: new
Priority: low | Component: Engine: SCI
Resolution: | Keywords: sci32
Game: Gabriel Knight 2 |
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Changes (by csnover):
* owner: (none) => csnover
Comment:
Thanks for your report!
I am able to confirm this bug in ScummVM, and that it does not appear to
exist in the original interpreter.
The palette required for correct rendering of the ego is being skipped
because the engine thinks that it has already been submitted for the next
frame, but the entries from that palette were overwritten by the VMD that
plays after walking up the stairs and so need to be successfully submitted
again to replace the entries that were changed by the VMD.
I have not yet managed to track down exactly which part of the system is
broken; from what I know so far, it could be the resource manager, the VMD
player, the palette code, the frameout code, or perhaps some of the other
kernel calls like `kUnLoad` that don’t do in ScummVM what they do in SSCI.
--
Ticket URL: <https://bugs.scummvm.org/ticket/9857#comment:2>
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