[Scummvm-tracker] [ScummVM] #9705: FULLPIPE: Crash on start

Hubert Maier trac at scummvm.org
Tue Mar 7 07:15:58 CET 2017


#9705: FULLPIPE: Crash on start
----------------------+------------------------------
  Reporter:  raziel-  |      Owner:  (none)
      Type:  defect   |     Status:  new
  Priority:  blocker  |  Component:  Engine: Fullpipe
Resolution:           |   Keywords:
      Game:           |
----------------------+------------------------------

Comment (by raziel-):

 It's a game of luck with this engine/game.

 I *once* was able to make it run (only when using the non-stripped debug
 version though, and only in window mode).

 The timer counts down and displays the intro (slow)
 The game screen comes up but all of the "sprites" are either reduced to
 gfx meshup lines or (as in the case of the cookoo's clock a big fat black
 rectangular. No sprites are actually drawn correct.
 After the scene with the hole under the bed, a full screen display opens
 and seconds after that the upper half of that screen is covered in gfx
 meshup and my entire system goes down with a shriek

--
Ticket URL: <https://bugs.scummvm.org/ticket/9705#comment:5>
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