[Scummvm-tracker] [ScummVM] #9751: SCI: GK2: Gabriel Knight PPC Scanlines (was: SCI GK2 Gabriel Knight PPC Scanlines)
Colin Snover
trac at scummvm.org
Mon May 1 02:07:49 CEST 2017
#9751: SCI: GK2: Gabriel Knight PPC Scanlines
-------------------------------+-------------------------
Reporter: 2Mourty | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords: sci32
Game: Gabriel Knight 2 |
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Changes (by csnover):
* keywords: => sci32
Comment:
Thanks for your report!
The GOG and Steam versions of GK2 include patches to the game scripts that
disable black-lined video, so the ScummVM GUI toggle does not do anything
(the game never requests black-lined video).
You may try moving/renaming `11.SCR`, `11.HEP`, `34.SCR`, `34.HEP`,
`36.SCR` and `36.HEP` in the `PATCHES` directory to restore the original
video playback code, which will make the toggle work, but this isn’t
really supported and may cause other problems.
I am still evaluating whether this is something that we can/should deal
with. Unconditionally forcing black-lined video when the option is enabled
would incorrectly render if someone chooses to use “little movie” mode,
and I don’t know if there are other places in the game (or in other SCI32
games) that intentionally did not use the black-lined video flag even in
“big movie” mode. Also, games provide brightness boost information in
conjunction with the black-lined video flag to try to partially mitigate
the fact that the black lines make the video darker; if the calls don’t
include brightness information, then the videos will render too darkly if
we force it on.
--
Ticket URL: <https://bugs.scummvm.org/ticket/9751#comment:1>
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