[Scummvm-tracker] [ScummVM] #9754: The "auto-detect" switch no-longer works properly

Thierry Crozat trac at scummvm.org
Wed May 3 01:35:25 CEST 2017


#9754: The "auto-detect" switch no-longer works properly
----------------------+-----------------------
  Reporter:  Enverex  |      Owner:  criezy
      Type:  defect   |     Status:  closed
  Priority:  normal   |  Component:  --Unset--
Resolution:  fixed    |   Keywords:
      Game:           |
----------------------+-----------------------
Changes (by criezy):

 * owner:  (none) => criezy
 * status:  new => closed
 * resolution:   => fixed


Comment:

 Thank you for the bug report. This is now fixed.

 Several notes:
 * The --auto-detect option always attempted to start a game after listing
 the detected games. This is not new and has always been the behaviour
 since this option was added.
 * The --detect option was added more recently to only list the detected
 games, without attempting to start one.
 * There was indeed a bug added recently where it used an incorrect game ID
 for some game after auto-detect, which resulted in the bug you see.
 * There was also an older bug that caused other command line options to be
 lost when using --auto-detect. In particular this resulted in the path (if
 using -p or --path) to be lost, and usually caused the game to fail to
 start due to the data files not being found (the exception being if the
 game had been previously added to ScummVM with a target name identical to
 the game ID, or if the command was execute from the game directory).

--
Ticket URL: <https://bugs.scummvm.org/ticket/9754#comment:1>
ScummVM <https://bugs.scummvm.org>
ScummVM


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