[Scummvm-tracker] [ScummVM] #9736: SCI: GK1: Napoleon House ambient audio stops playing when door audio plays
Colin Snover
trac at scummvm.org
Fri May 5 02:51:00 CEST 2017
#9736: SCI: GK1: Napoleon House ambient audio stops playing when door audio plays
-------------------------------+-------------------------
Reporter: DustyShinigami | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords: sci32
Game: Gabriel Knight 1 |
-------------------------------+-------------------------
Comment (by csnover):
Sorry for the delay in answering your question. Most of the audio problems
you’ll encounter in GK1 will have the same root cause for now (wrong audio
code), but please continue to report them as you notice them (in new
tickets) so we can check to verify all bugs are fixed once updated audio
code is implemented.
--
Ticket URL: <https://bugs.scummvm.org/ticket/9736#comment:5>
ScummVM <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list