[Scummvm-tracker] [ScummVM] #9736: SCI: GK1: Napoleon House ambient audio stops playing when door audio plays

Colin Snover trac at scummvm.org
Fri May 5 02:51:00 CEST 2017


#9736: SCI: GK1: Napoleon House ambient audio stops playing when door audio plays
-------------------------------+-------------------------
  Reporter:  DustyShinigami    |      Owner:  (none)
      Type:  defect            |     Status:  new
  Priority:  normal            |  Component:  Engine: SCI
Resolution:                    |   Keywords:  sci32
      Game:  Gabriel Knight 1  |
-------------------------------+-------------------------

Comment (by csnover):

 Sorry for the delay in answering your question. Most of the audio problems
 you’ll encounter in GK1 will have the same root cause for now (wrong audio
 code), but please continue to report them as you notice them (in new
 tickets) so we can check to verify all bugs are fixed once updated audio
 code is implemented.

--
Ticket URL: <https://bugs.scummvm.org/ticket/9736#comment:5>
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