[Scummvm-tracker] [ScummVM] #9839: GUI: Improve handling of 'Filter Graphics' option activation/deactivation.
Thierry Crozat
trac at scummvm.org
Fri Nov 10 03:59:28 CET 2017
#9839: GUI: Improve handling of 'Filter Graphics' option activation/deactivation.
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Reporter: macca8 | Owner: (none)
Type: enhancement | Status: new
Priority: normal | Component: GUI
Resolution: | Keywords:
Game: |
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Comment (by criezy):
To clarify, all the issues reported here are specific to platforms using
SDL1 and with both the OpenGL and SurfaceSDL backends. With those, the
filtering is indeed only available for the OpenGL graphics mode.
The comment from bgK on the other is correct when using SDL2, or at least
was correct at the time of writing. Since then we have added the
possibility to resize non-OpenGL windows as well, which means the
filtering is now used in fullscreen mode, and in windowed mode (when
manually resizing the window) for both OpenGL and non-OpenGL graphics
mode. And that means the filtering option is always visible and always
enabled.
Fixing the described issues is not easy to do. If somebody can come up
with an implementation that works while not breaking other use case, then
this might be accepted. But since SDL1.2 is now obsolete and SDL2 is the
default when building ScummVM (and for releases), the issue should
disappear by itself anyway as we phase out SDL 1.2.
--
Ticket URL: <https://bugs.scummvm.org/ticket/9839#comment:3>
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