[Scummvm-tracker] [ScummVM] #9643: SDL2: Graphic issues with bilinear filtering enabled (Win, direct3d)
Lothar Serra Mari
trac at scummvm.org
Fri Nov 10 20:49:10 CET 2017
#9643: SDL2: Graphic issues with bilinear filtering enabled (Win, direct3d)
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Reporter: rootfather | Owner: rootfather
Type: defect | Status: pending
Priority: normal | Component: Ports
Resolution: outdated | Keywords:
Game: |
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Comment (by rootfather):
This problem still persists. I'm on the latest ScumMVM codebase and just
re-compiled everything from scratch with SDL 2.0.7. The bug still only
appears when linear filtering is disabled.
What changed though is that the artefacts are still visible in-game, but
are *not* captured anymore when using the screenshot function in ScummVM
or using the Windows screenshot function using PrntScr and pasting the
output to MS Paint.
OS: Windows 10, build 17025 (yes, pre-release, but I ran a non-insider
version when I opened this report)
ScummVM version: current master branch
Graphics hardware: ATI Mobility Radeon HD 4200 Series (driver from Windows
10 itself, legacy hardware...)
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Ticket URL: <https://bugs.scummvm.org/ticket/9643#comment:7>
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