[Scummvm-tracker] [ScummVM] #9705: FULLPIPE: Crash on start
Hubert Maier
trac at scummvm.org
Sun Nov 19 20:40:54 CET 2017
#9705: FULLPIPE: Crash on start
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Reporter: raziel- | Owner: (none)
Type: defect | Status: new
Priority: blocker | Component: Engine: Fullpipe
Resolution: | Keywords: has-backtrace
Game: |
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Comment (by raziel-):
Well, the first three settings you mentioned are for cross-compiling...i
don't cross compile, i do native compiling
The export-dynamic one i will take out and see if that makes any
difference.
But i only do static builds anyway (right now), as shared objects are even
more error prone on my platform than static builds.
I just don't get why Full Pipe is the only game that causes memory
probelms (not that i don't say it's possible), but why? Is there so much
gfx or other mem needed as in all those other games?
Just curious...
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Ticket URL: <https://bugs.scummvm.org/ticket/9705#comment:10>
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