[Scummvm-tracker] [ScummVM] #9705: FULLPIPE: Crash on start

Hubert Maier trac at scummvm.org
Sun Nov 19 20:40:54 CET 2017


#9705: FULLPIPE: Crash on start
----------------------+------------------------------
  Reporter:  raziel-  |      Owner:  (none)
      Type:  defect   |     Status:  new
  Priority:  blocker  |  Component:  Engine: Fullpipe
Resolution:           |   Keywords:  has-backtrace
      Game:           |
----------------------+------------------------------

Comment (by raziel-):

 Well, the first three settings you mentioned are for cross-compiling...i
 don't cross compile, i do native compiling

 The export-dynamic one i will take out and see if that makes any
 difference.
 But i only do static builds anyway (right now), as shared objects are even
 more error prone on my platform than static builds.

 I just don't get why Full Pipe is the only game that causes memory
 probelms (not that i don't say it's possible), but why? Is there so much
 gfx or other mem needed as in all those other games?

 Just curious...

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Ticket URL: <https://bugs.scummvm.org/ticket/9705#comment:10>
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