[Scummvm-tracker] [ScummVM] #6748: TINSEL: Discworld II Save Naming Crash
Colin Snover
trac at scummvm.org
Mon Nov 20 05:53:04 CET 2017
#6748: TINSEL: Discworld II Save Naming Crash
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Reporter: SF/softwarespecial | Owner: csnover
Type: defect | Status: new
Priority: blocker | Component: Engine: Tinsel
Resolution: | Keywords: has-save-game reproducible
Game: Discworld II |
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Comment (by csnover):
Increasing `NUM_OBJECTS` fixes the crash. These save games each have 30
letters, times 8 saves, plus the objects existing on the screen (14,
apparently), ends up with two free objects available until the engine runs
out. Since the save games can be up to 40 letters long, there is a need to
either increase the maximum number of objects up to at least 374, or
reduce the maximum length of save game names down to 26, to prevent this
problem from happening again. Obviously increasing `NUM_OBJECTS` is
trivial, I just don’t know enough about this engine at this point to know
what ramifications (if any) this would have on e.g. save games.
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Ticket URL: <https://bugs.scummvm.org/ticket/6748#comment:14>
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