[Scummvm-tracker] [ScummVM] #9705: FULLPIPE: Crash on start
Colin Snover
trac at scummvm.org
Thu Nov 23 23:32:03 CET 2017
#9705: FULLPIPE: Crash on start
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Reporter: raziel- | Owner: (none)
Type: defect | Status: new
Priority: high | Component: Engine: Fullpipe
Resolution: | Keywords: has-backtrace
Game: |
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Changes (by csnover):
* priority: blocker => high
Comment:
Yes, the game does these sorts of allocations all over the place
throughout its lifetime, though whether or not this is so is not really
relevant here since the game is crashing already ''on startup''. :)
We do have code for creating memory pools, Common::MemoryPool. I’m happy
to accept a patch to use MemoryPool where necessary in this engine, though
unless this shows up in other platforms it’s not something that I plan on
spending time working on and so won’t be addressed for the next release.
--
Ticket URL: <https://bugs.scummvm.org/ticket/9705#comment:14>
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