[Scummvm-tracker] [ScummVM] #10335: Dreamweb SDL/OpenGL fullscreen mode broken in Linux

Colin Snover trac at scummvm.org
Tue Nov 28 03:46:41 CET 2017


#10335: Dreamweb SDL/OpenGL fullscreen mode broken in Linux
---------------------+-----------------------
  Reporter:  wjp     |      Owner:  (none)
      Type:  defect  |     Status:  new
  Priority:  normal  |  Component:  --Unset--
Resolution:          |   Keywords:
      Game:          |
---------------------+-----------------------

Comment (by csnover):

 Per IRC this issue was apparently mitigated by using
 `SDL_WINDOW_FULLSCREEN_DESKTOP` instead of `SDL_WINDOW_FULLSCREEN` in the
 OpenGlSdl backend, which is how SurfaceSdl works, though a deeper
 investigation is still warranted since it’s not clear exactly what is
 going on here; OpenGL *should* just be scaling stuff to the hinted full
 screen resolution anyway, which means 640x480 -> 640x480 and then 320x200
 -> 640x480, not going crazy like this.

--
Ticket URL: <https://bugs.scummvm.org/ticket/10335#comment:2>
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