[Scummvm-tracker] [ScummVM] #10335: Dreamweb SDL/OpenGL fullscreen mode broken in Linux
Colin Snover
trac at scummvm.org
Tue Nov 28 03:46:41 CET 2017
#10335: Dreamweb SDL/OpenGL fullscreen mode broken in Linux
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Reporter: wjp | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: --Unset--
Resolution: | Keywords:
Game: |
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Comment (by csnover):
Per IRC this issue was apparently mitigated by using
`SDL_WINDOW_FULLSCREEN_DESKTOP` instead of `SDL_WINDOW_FULLSCREEN` in the
OpenGlSdl backend, which is how SurfaceSdl works, though a deeper
investigation is still warranted since it’s not clear exactly what is
going on here; OpenGL *should* just be scaling stuff to the hinted full
screen resolution anyway, which means 640x480 -> 640x480 and then 320x200
-> 640x480, not going crazy like this.
--
Ticket URL: <https://bugs.scummvm.org/ticket/10335#comment:2>
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