[Scummvm-tracker] [ScummVM] #10286: SDL: GMM and game resolution doesn't scale together for enhanced graphics on small screens

Colin Snover trac at scummvm.org
Tue Oct 17 02:12:41 CEST 2017


#10286: SDL: GMM and game resolution doesn't scale together for enhanced graphics
on small screens
-----------------------+-----------------------
  Reporter:  dafioram  |      Owner:  (none)
      Type:  defect    |     Status:  new
  Priority:  normal    |  Component:  --Other--
Resolution:            |   Keywords:
      Game:            |
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Comment (by csnover):

 I’m not sure what magic is needed to get the GUI to render using the
 device resolution in the SurfaceSdl renderer as it does with the OpenGL
 renderer, but that would be the preferred solution for this problem since
 then you’re guaranteed that the overlay will fit and be sharp. Since there
 is already code to make the GUI work correctly in OpenGL, I assume/hope
 this is just a matter of doing the research to see what that renderer is
 doing and then duplicate it in SurfaceSdl (and by “duplicate”, I mean make
 it common code in WindowedGraphicsManager :)).

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Ticket URL: <https://bugs.scummvm.org/ticket/10286#comment:1>
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