[Scummvm-tracker] [ScummVM] #10286: SDL: GMM and game resolution doesn't scale together for enhanced graphics on small screens
Colin Snover
trac at scummvm.org
Tue Oct 17 02:12:41 CEST 2017
#10286: SDL: GMM and game resolution doesn't scale together for enhanced graphics
on small screens
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Reporter: dafioram | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: --Other--
Resolution: | Keywords:
Game: |
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Comment (by csnover):
I’m not sure what magic is needed to get the GUI to render using the
device resolution in the SurfaceSdl renderer as it does with the OpenGL
renderer, but that would be the preferred solution for this problem since
then you’re guaranteed that the overlay will fit and be sharp. Since there
is already code to make the GUI work correctly in OpenGL, I assume/hope
this is just a matter of doing the research to see what that renderer is
doing and then duplicate it in SurfaceSdl (and by “duplicate”, I mean make
it common code in WindowedGraphicsManager :)).
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Ticket URL: <https://bugs.scummvm.org/ticket/10286#comment:1>
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