[Scummvm-tracker] [ScummVM] #10033: SCI: PHANT2: Reduce latency of starting movie clips and phone button sounds
Colin Snover
trac at scummvm.org
Wed Sep 13 21:56:45 CEST 2017
#10033: SCI: PHANT2: Reduce latency of starting movie clips and phone button sounds
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Reporter: dafioram | Owner: csnover
Type: enhancement | Status: closed
Priority: low | Component: Engine: SCI
Resolution: fixed | Keywords: sci32
Game: Phantasmagoria 2 |
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Changes (by csnover):
* owner: (none) => csnover
* status: new => closed
* resolution: => fixed
Comment:
Thanks for your report! A patch for the audio latency of Curtis’s phone
has been added in commit 4a75fbab1b508f4240615c62811e2c8828534177 and will
be available in daily builds 1.10.0git-4851 and later. As mentioned
earlier with the videos, the delay before starting the videos is the game
fading out ambient audio.
This patch also addresses issues in other games (Lighthouse train power,
KQ7 jumping rabbit at start of chapter 1) where the games restart audio
samples on every frame, since we were rendering too much audio data which
caused some looping audio artefacts that didn’t normally exist in the
original engine.
I was not ever able to reduce my Linux VM system audio latency so I could
not verify this issue is addressed in Linux, but I ''was'' able to verify
that the problem existed and is now fixed in macOS, so I have to assume
that any similar issue on a well-behaved Linux machine will be fixed as
well.
--
Ticket URL: <https://bugs.scummvm.org/ticket/10033#comment:14>
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