[Scummvm-tracker] [ScummVM] #10207: TITANIC: Memory leaks in QSoundManager
Colin Snover
trac at scummvm.org
Tue Sep 26 08:17:57 CEST 2017
#10207: TITANIC: Memory leaks in QSoundManager
-------------------------------+-----------------------------
Reporter: csnover | Owner: dreammaster
Type: defect | Status: new
Priority: normal | Component: Engine: Titanic
Resolution: | Keywords:
Game: Starship Titanic |
-------------------------------+-----------------------------
Changes (by csnover):
* status: pending => new
* resolution: fixed =>
Comment:
Sorry, things are still leaking.
{{{
2 libc++abi.dylib operator new(unsigned long)
3 scummvm Audio::RawStream<false, true, false>::RawStream(int, bool,
DisposeAfterUse::Flag, Common::SeekableReadStream*)
scummvm/audio/decoders/raw.cpp:55
4 scummvm Audio::makeRawStream(Common::SeekableReadStream*, int,
unsigned char, DisposeAfterUse::Flag) scummvm/audio/decoders/raw.cpp:212
5 scummvm Audio::makeRawStream(unsigned char const*, unsigned int, int,
unsigned char, DisposeAfterUse::Flag) scummvm/audio/decoders/raw.cpp:221
6 scummvm Audio::makeWAVStream(Common::SeekableReadStream*,
DisposeAfterUse::Flag) scummvm/audio/decoders/wave.cpp:227
7 scummvm Titanic::CWaveFile::createAudioStream()
scummvm/engines/titanic/sound/wave_file.cpp:168
8 scummvm Titanic::CWaveFile::play(int, unsigned char)
scummvm/engines/titanic/sound/wave_file.cpp:201
9 scummvm Titanic::QMixer::qsWaveMixPump()
scummvm/engines/titanic/sound/qmixer.cpp:234
10 scummvm Titanic::QMixer::qsWaveMixPlayEx(int, unsigned int,
Titanic::CWaveFile*, int, Titanic::QMIXPLAYPARAMS const&)
scummvm/engines/titanic/sound/qmixer.cpp:170
11 scummvm Titanic::QSoundManager::playWave(Titanic::CWaveFile*, int,
unsigned int, Titanic::CProximity&)
scummvm/engines/titanic/sound/sound_manager.cpp:426
12 scummvm Titanic::CGameObject::playSound(Titanic::CString const&,
unsigned int, int, bool) scummvm/engines/titanic/core/game_object.cpp:789
13 scummvm Titanic::CDeskbot::MovieEndMsg(Titanic::CMovieEndMsg*)
scummvm/engines/titanic/npcs/deskbot.cpp:123
14 scummvm Titanic::CMessage::perform(Titanic::CTreeItem*)
scummvm/engines/titanic/messages/messages.cpp:107
15 scummvm Titanic::CMessage::execute(Titanic::CTreeItem*,
Titanic::ClassDef const*, int)
scummvm/engines/titanic/messages/messages.cpp:60
16 scummvm Titanic::CGameManager::updateMovies()
scummvm/engines/titanic/game_manager.cpp:250
17 scummvm Titanic::CGameManager::update()
scummvm/engines/titanic/game_manager.cpp:170
18 scummvm Titanic::CMainGameWindow::onIdle()
scummvm/engines/titanic/main_game_window.cpp:264
19 scummvm Titanic::Events::checkForNextFrameCounter()
scummvm/engines/titanic/events.cpp:142
20 scummvm Titanic::Events::pollEvents()
scummvm/engines/titanic/events.cpp:44
21 scummvm Titanic::Events::pollEventsAndWait()
scummvm/engines/titanic/events.cpp:112
22 scummvm Titanic::TitanicEngine::run()
scummvm/engines/titanic/titanic.cpp:157
}}}
{{{
3 scummvm Titanic::CWaveFile::createAudioStream()
scummvm/engines/titanic/sound/wave_file.cpp:169
4 scummvm Titanic::CWaveFile::play(int, unsigned char)
scummvm/engines/titanic/sound/wave_file.cpp:201
5 scummvm Titanic::QMixer::qsWaveMixPump()
scummvm/engines/titanic/sound/qmixer.cpp:234
6 scummvm Titanic::QMixer::qsWaveMixPlayEx(int, unsigned int,
Titanic::CWaveFile*, int, Titanic::QMIXPLAYPARAMS const&)
scummvm/engines/titanic/sound/qmixer.cpp:170
7 scummvm Titanic::QSoundManager::playWave(Titanic::CWaveFile*, int,
unsigned int, Titanic::CProximity&)
scummvm/engines/titanic/sound/sound_manager.cpp:426
8 scummvm Titanic::CGameObject::playGlobalSound(Titanic::CString
const&, Titanic::VolumeMode, bool, bool, int, Audio::Mixer::SoundType)
scummvm/engines/titanic/core/game_object.cpp:513
9 scummvm
Titanic::CAutoMusicPlayerBase::LoadSuccessMsg(Titanic::CLoadSuccessMsg*)
scummvm/engines/titanic/sound/auto_music_player_base.cpp:73
10 scummvm Titanic::CMessage::perform(Titanic::CTreeItem*)
scummvm/engines/titanic/messages/messages.cpp:107
11 scummvm Titanic::CMessage::execute(Titanic::CTreeItem*,
Titanic::ClassDef const*, int)
scummvm/engines/titanic/messages/messages.cpp:60
12 scummvm Titanic::CGameManager::postLoad(Titanic::CProjectItem*)
scummvm/engines/titanic/game_manager.cpp:104
13 scummvm Titanic::CProjectItem::postLoad()
scummvm/engines/titanic/core/project_item.cpp:340
14 scummvm Titanic::CProjectItem::loadGame(int)
scummvm/engines/titanic/core/project_item.cpp:222
15 scummvm Titanic::CMainGameWindow::applicationStarting()
scummvm/engines/titanic/main_game_window.cpp:91
16 scummvm Titanic::TitanicEngine::initialize()
scummvm/engines/titanic/titanic.cpp:127
17 scummvm Titanic::TitanicEngine::run()
scummvm/engines/titanic/titanic.cpp:154
}}}
{{{
2 libc++abi.dylib operator new(unsigned long)
3 scummvm Audio::makeRawStream(Common::SeekableReadStream*, int,
unsigned char, DisposeAfterUse::Flag) scummvm/audio/decoders/raw.cpp:214
4 scummvm Audio::makeRawStream(unsigned char const*, unsigned int, int,
unsigned char, DisposeAfterUse::Flag) scummvm/audio/decoders/raw.cpp:221
5 scummvm Audio::makeWAVStream(Common::SeekableReadStream*,
DisposeAfterUse::Flag) scummvm/audio/decoders/wave.cpp:227
6 scummvm Titanic::CWaveFile::createAudioStream()
scummvm/engines/titanic/sound/wave_file.cpp:168
7 scummvm Titanic::CWaveFile::play(int, unsigned char)
scummvm/engines/titanic/sound/wave_file.cpp:201
8 scummvm Titanic::QMixer::qsWaveMixPump()
scummvm/engines/titanic/sound/qmixer.cpp:234
9 scummvm Titanic::QMixer::qsWaveMixPlayEx(int, unsigned int,
Titanic::CWaveFile*, int, Titanic::QMIXPLAYPARAMS const&)
scummvm/engines/titanic/sound/qmixer.cpp:170
10 scummvm Titanic::QSoundManager::playWave(Titanic::CWaveFile*, int,
unsigned int, Titanic::CProximity&)
scummvm/engines/titanic/sound/sound_manager.cpp:426
11 scummvm Titanic::CAutoSoundPlayer::TurnOn(Titanic::CTurnOn*)
scummvm/engines/titanic/sound/auto_sound_player.cpp:81
12 scummvm Titanic::CMessage::perform(Titanic::CTreeItem*)
scummvm/engines/titanic/messages/messages.cpp:107
13 scummvm Titanic::CMessage::execute(Titanic::CTreeItem*,
Titanic::ClassDef const*, int)
scummvm/engines/titanic/messages/messages.cpp:60
14 scummvm
Titanic::CRoomAutoSoundPlayer::EnterRoomMsg(Titanic::CEnterRoomMsg*)
scummvm/engines/titanic/sound/room_auto_sound_player.cpp:46
15 scummvm Titanic::CMessage::perform(Titanic::CTreeItem*)
scummvm/engines/titanic/messages/messages.cpp:107
16 scummvm Titanic::CMessage::execute(Titanic::CTreeItem*,
Titanic::ClassDef const*, int)
scummvm/engines/titanic/messages/messages.cpp:60
17 scummvm Titanic::CViewItem::enterView(Titanic::CViewItem*)
scummvm/engines/titanic/core/view_item.cpp:163
18 scummvm
Titanic::CViewItem::MouseButtonDownMsg(Titanic::CMouseButtonDownMsg*)
scummvm/engines/titanic/core/view_item.cpp:199
19 scummvm Titanic::CMessage::perform(Titanic::CTreeItem*)
scummvm/engines/titanic/messages/messages.cpp:107
20 scummvm Titanic::CMessage::execute(Titanic::CTreeItem*,
Titanic::ClassDef const*, int)
scummvm/engines/titanic/messages/messages.cpp:60
21 scummvm Titanic::CInputHandler::dispatchMessage(Titanic::CMessage*)
scummvm/engines/titanic/input_handler.cpp:156
22 scummvm Titanic::CInputHandler::processMessage(Titanic::CMessage*)
scummvm/engines/titanic/input_handler.cpp:84
23 scummvm Titanic::CInputHandler::handleMessage(Titanic::CMessage&,
bool) scummvm/engines/titanic/input_handler.cpp:72
24 scummvm Titanic::CInputTranslator::leftButtonDown(int, Common::Point
const&) scummvm/engines/titanic/input_translator.cpp:55
25 scummvm Titanic::CMainGameWindow::leftButtonDown(Common::Point
const&) scummvm/engines/titanic/main_game_window.cpp:294
26 scummvm Titanic::Events::pollEvents()
scummvm/engines/titanic/events.cpp:61
27 scummvm Titanic::Events::pollEventsAndWait()
scummvm/engines/titanic/events.cpp:112
28 scummvm Titanic::TitanicEngine::run()
scummvm/engines/titanic/titanic.cpp:157
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/10207#comment:6>
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