[Scummvm-tracker] [ScummVM] #10493: TITANIC: Game crash when choosing floor in elevator
Paul Gilbert
trac at scummvm.org
Sun Apr 22 17:53:34 CEST 2018
#10493: TITANIC: Game crash when choosing floor in elevator
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Reporter: Noone78 | Owner: dreammaster
Type: defect | Status: closed
Priority: high | Component: Engine: Titanic
Resolution: worksforme | Keywords: Game Crash
Game: Starship Titanic |
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Changes (by dreammaster):
* owner: (none) => dreammaster
* status: new => closed
* resolution: => worksforme
Comment:
I went ahead and bought the Steam release, and was able to replicate the
problem using their executable. After some experimentation, I think it may
be a random crash due to uninitialized memory in the image/video decoders,
which have already been fixed. Doing some memory tracing under Linux, I
confirmed that the 2.0.0 release that Steam uses has a lot of them, but
they're all gone due to the recent work done to resolve them. Which I'm
hopeful will solve the problem on Windows. Though unfortunately I can't
tell for sure.. even rolling back to compile 2.0.0, I still couldn't
replicate a crash with the executable I compiled myself, so it does raise
the likelihood that the error has been resolved.
Anyway, I'm going to mark this as resolved for ScummVM; if anyone can
replicate the problem with the latest codebase, we can always reopen it
later. As far as the executable compiled for Steam goes, I was able to
prevent the crash by saying "floor 24" instead of just "24". Or, of
course, you can use the icons in the PET Remote Thingummy tab.
--
Ticket URL: <https://bugs.scummvm.org/ticket/10493#comment:11>
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