[Scummvm-tracker] [ScummVM] #10493: TITANIC: Game crash when choosing floor in elevator

Paul Gilbert trac at scummvm.org
Sun Apr 22 17:53:34 CEST 2018


#10493: TITANIC: Game crash when choosing floor in elevator
-------------------------------+-----------------------------
  Reporter:  Noone78           |      Owner:  dreammaster
      Type:  defect            |     Status:  closed
  Priority:  high              |  Component:  Engine: Titanic
Resolution:  worksforme        |   Keywords:  Game Crash
      Game:  Starship Titanic  |
-------------------------------+-----------------------------
Changes (by dreammaster):

 * owner:  (none) => dreammaster
 * status:  new => closed
 * resolution:   => worksforme


Comment:

 I went ahead and bought the Steam release, and was able to replicate the
 problem using their executable. After some experimentation, I think it may
 be a random crash due to uninitialized memory in the image/video decoders,
 which have already been fixed. Doing some memory tracing under Linux, I
 confirmed that the 2.0.0 release that Steam uses has a lot of them, but
 they're all gone due to the recent work done to resolve them. Which I'm
 hopeful will solve the problem on Windows. Though unfortunately I can't
 tell for sure.. even rolling back to compile 2.0.0, I still couldn't
 replicate a crash with the executable I compiled myself, so it does raise
 the likelihood that the error has been resolved.

 Anyway, I'm going to mark this as resolved for ScummVM; if anyone can
 replicate the problem with the latest codebase, we can always reopen it
 later. As far as the executable compiled for Steam goes, I was able to
 prevent the crash by saying "floor 24" instead of just "24". Or, of
 course, you can use the icons in the PET Remote Thingummy tab.

--
Ticket URL: <https://bugs.scummvm.org/ticket/10493#comment:11>
ScummVM <https://bugs.scummvm.org>
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