[Scummvm-tracker] [ScummVM] #10686: WME: Sprite background is not fully transparent if AlphaColor is set
lolbot-iichan
trac at scummvm.org
Sun Aug 26 02:05:29 CEST 2018
#10686: WME: Sprite background is not fully transparent if AlphaColor is set
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Reporter: lolbot-iichan | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Wintermute
Keywords: | Game:
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Discovered this issue at FoxTail game, that is using dinamic lighting on
PNG sprites with transparent background.
I have exctacted sprite lighting source code and made a simple test game
to demonstrate this issue without running FoxTail which is not fully
supported by ScummVM yet:
https://github.com/tobiatesan/wme_testsuite/tree/master/light_test/packages
Screenshots are attached. Resulting colot difference is not big (like
#FFDED5 vs #FFDAD5), however you could see and feel this rectangle moving
around character sprite both in test game and FoxTail.
Tested on latest ScummVM from dev branch and ScummVM
2.1.0git3428-gc518691d7c (Aug 12 2018 19:04:49).
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Ticket URL: <https://bugs.scummvm.org/ticket/10686>
ScummVM <https://bugs.scummvm.org>
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