[Scummvm-tracker] [ScummVM] #10691: macOS: sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
gogitthathubgogitit
trac at scummvm.org
Wed Aug 29 04:16:14 CEST 2018
#10691: macOS: sRGB game graphics are overly saturated on Display P3 wide-gamut
iMac displays
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Reporter: gogitthathubgogitit | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Ports
Keywords: sRGB Display P3 color gamut iMac | Game:
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Running ScummVM on an iMac Pro, or any 2015 or later Retina iMac, all
ScummVM game graphics (which were designed for sRGB-gamut displays) are
overly saturated on the Display P3 wide-gamut displays of these machines.
I have hardware-calibrated my iMac Pro, but colors in ScummVM games are
still too saturated (and I have a hardware-calibrated original 2014 sRGB
Retina iMac to compare with what the sRGB game graphics should look like).
Unfortunately there is no sRGB "emulation" mode on Apple's Retina iMac
displays as there is on some professional wide-gamut monitors.
I'm not a programmer, but I watched
[https://developer.apple.com/videos/play/wwdc2016/712/ these]
[https://developer.apple.com/videos/play/wwdc2017/821/ two] informative
presentations by Apple about how macOS is supposed to accurately display
sRGB content on Apple's wide-gamut displays, but in order for macOS to do
so, content must be appropriately tagged as sRGB.
So, is this something that can be addressed through programming ScummVM?
Is there any way ScummVM can somehow "tag" all its game assets as using
sRGB in macOS so that colors won't appear so saturated on wide-gamut iMac
displays?
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Ticket URL: <https://bugs.scummvm.org/ticket/10691>
ScummVM <https://bugs.scummvm.org>
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