[Scummvm-tracker] [ScummVM] #9894: SCI: QFG4: Can't use thieves guild secret passage

Vhati trac at scummvm.org
Sun Dec 2 06:43:52 CET 2018


#9894: SCI: QFG4: Can't use thieves guild secret passage
--------------------------------+--------------------------------
  Reporter:  tsoliman           |      Owner:  (none)
      Type:  defect             |     Status:  new
  Priority:  normal             |  Component:  Engine: SCI
Resolution:                     |   Keywords:  sci32, pathfinding
      Game:  Quest for Glory 4  |
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Comment (by Vhati):

 This is original behavior, poorly designed as it may be.

 The polygon update and secritExit *ought* to be in sBarrelMove. They're
 mostly redundant in sChangeThief.

 It is clearly expected that players would open the wall, learn of the
 passage/statue, and re-enter after stealing it to cure Chief. Just re-
 entering to cure him makes the passage work before they actually cure him.

 Putting the poly in sChangeThief only helps if players stole the statue
 first, unprompted, and then opened the wall for the first time to cure
 him. Then they could walk through immediately.

 Had the poly been in sBarrelMove, the passage would immediately work in
 both scenarios. Open the wall, immediately walk through.

 However I don't see how it could be moved. And I think the walkable area
 can't be extended with supplemental polys, only replaced entirely.
 Definitely no space to squeeze that in.

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Ticket URL: <https://bugs.scummvm.org/ticket/9894#comment:8>
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