[Scummvm-tracker] [ScummVM] #10821: Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
Roland Helmerichs
trac at scummvm.org
Sun Dec 2 19:59:14 CET 2018
#10821: Getting stuck after knocking at door (location 'qe1e') & after freeing Jack
(location 'ej3x')
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Reporter: RH16 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: ZVision
Keywords: ZGI GOG getting_stuck | Game: Zork Grand Inquisitor
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Bought Zork Grand Inquisitor at GOG and while playing it I stumbled upon
two bugs, seemingly scripting bugs.
The first one happened after time travelling as Lucy (or Brog or Griff)
and knocking at the door at Port Foozle: Nothing happened and no way back
or forth.
After some googling Ctrl+D came into play (very fine function!!)
And by additionally scrutinizing the script files I found my solution by
setting the statevalue 1001 (universe_sound_controller) from 15 to 0 as
it's one of the criteria for continuing. Seemingly puzzle 2462 left the
universe_sound_conroller at 15.
The second bug happened after freeing Jack by combination 31AB.
This time my solution was to set statevalue 5208 (e_start_bg_music) to 0
and again statevalue 1001 (universe_sound_controller) to 0.
I've appended two save files for reproduction.
Regards,
Roland
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Ticket URL: <https://bugs.scummvm.org/ticket/10821>
ScummVM <https://bugs.scummvm.org>
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