[Scummvm-tracker] [ScummVM] #10821: Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')

Roland Helmerichs trac at scummvm.org
Sun Dec 2 19:59:14 CET 2018


#10821: Getting stuck after knocking at door (location 'qe1e') & after freeing Jack
(location 'ej3x')
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Reporter:  RH16                   |      Owner:  (none)
    Type:  defect                 |     Status:  new
Priority:  normal                 |  Component:  Engine: ZVision
Keywords:  ZGI GOG getting_stuck  |       Game:  Zork Grand Inquisitor
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 Bought Zork Grand Inquisitor at GOG and while playing it I stumbled upon
 two bugs, seemingly scripting bugs.
 The first one happened after time travelling as Lucy (or Brog or Griff)
 and knocking at the door at Port Foozle: Nothing happened and no way back
 or forth.
 After some googling Ctrl+D came into play (very fine function!!)
 And by additionally scrutinizing the script files I found my solution by
 setting the statevalue 1001 (universe_sound_controller) from 15 to 0 as
 it's one of the criteria for continuing. Seemingly puzzle 2462 left the
 universe_sound_conroller at 15.
 The second bug happened after freeing Jack by combination 31AB.
 This time my solution was to set statevalue 5208 (e_start_bg_music) to 0
 and again statevalue 1001 (universe_sound_controller) to 0.

 I've appended two save files for reproduction.

 Regards,
 Roland

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Ticket URL: <https://bugs.scummvm.org/ticket/10821>
ScummVM <https://bugs.scummvm.org>
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