[Scummvm-tracker] [ScummVM] #10832: QFG4: Castle rooms silence all doors when one is oiled
Vhati
trac at scummvm.org
Mon Dec 10 00:13:09 CET 2018
#10832: QFG4: Castle rooms silence all doors when one is oiled
--------------------------------+----------------------------
Reporter: Vhati | Owner: (none)
Type: defect | Status: new
Priority: low | Component: Engine: SCI
Resolution: | Keywords: SCI32 original
Game: Quest for Glory 4 |
--------------------------------+----------------------------
Comment (by Vhati):
I looked at squeaks during entry...
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script 660 (pink bed) - sComeOnIn::changeState(1)
{{{
(if (not (proc0_4 223)) (squeakSound play:))
(pDoor setCycle: End self)
}}}
\\
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script 661 - sComeOnIn::changeState(1)
{{{
((< (g0_hero x?) 60)
(if (not (proc0_4 224))
(g91_gloryMessager say: 1 4 3 1 0 640)
(squeakSound play:)
)
(pLeftDoor setCycle: End self)
)
(else
(if (not (proc0_4 118))
(g91_gloryMessager say: 1 4 3 1 0 640)
(squeakSound play:)
)
(pRightDoor setCycle: End self)
)
}}}
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script 662 (candle bookshelf) - sComeOnIn::changeState(1)
{{{
((< (g0_hero x?) 130)
(if (not (proc0_4 208))
(squeakSound play:)
(g91_gloryMessager say: 1 4 3 1 0 640)
)
(pBackDoor setCycle: End self)
)
(else
(if (not (proc0_4 209))
(squeakSound play:)
(g91_gloryMessager say: 1 4 3 1 0 640)
)
(pRightDoor setCycle: End self)
)
}}}
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script 663 (crest bookshelf) - sComeOnIn::changeState(1)
{{{
(if (not (proc0_2 212)) (squeakSound play:))
(pDoor setCycle: End self)
}}}
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Entry squeaks are redundant after leaving a room that squeaks on exit.
And a nuisance where the message pops up again.
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script 630 (great hall) only squeaks when there's a cutscene.
No other castle rooms squeak during entry.
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These entry squeaks are inconsistent and should be removed.
--
Ticket URL: <https://bugs.scummvm.org/ticket/10832#comment:4>
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