[Scummvm-tracker] [ScummVM] #10832: QFG4: Castle rooms silence all doors when one is oiled

Vhati trac at scummvm.org
Mon Dec 10 00:13:09 CET 2018


#10832: QFG4: Castle rooms silence all doors when one is oiled
--------------------------------+----------------------------
  Reporter:  Vhati              |      Owner:  (none)
      Type:  defect             |     Status:  new
  Priority:  low                |  Component:  Engine: SCI
Resolution:                     |   Keywords:  SCI32 original
      Game:  Quest for Glory 4  |
--------------------------------+----------------------------

Comment (by Vhati):

 I looked at squeaks during entry...
 \\
 \\
 script 660 (pink bed) - sComeOnIn::changeState(1)
 {{{
 (if (not (proc0_4 223)) (squeakSound play:))
 (pDoor setCycle: End self)
 }}}
 \\
 \\
 script 661 - sComeOnIn::changeState(1)
 {{{
 ((< (g0_hero x?) 60)
         (if (not (proc0_4 224))
                 (g91_gloryMessager say: 1 4 3 1 0 640)
                 (squeakSound play:)
         )
         (pLeftDoor setCycle: End self)
 )
 (else
         (if (not (proc0_4 118))
                 (g91_gloryMessager say: 1 4 3 1 0 640)
                 (squeakSound play:)
         )
         (pRightDoor setCycle: End self)
 )
 }}}
 \\
 \\
 script 662 (candle bookshelf) - sComeOnIn::changeState(1)
 {{{
 ((< (g0_hero x?) 130)
         (if (not (proc0_4 208))
                 (squeakSound play:)
                 (g91_gloryMessager say: 1 4 3 1 0 640)
         )
         (pBackDoor setCycle: End self)
 )
 (else
         (if (not (proc0_4 209))
                 (squeakSound play:)
                 (g91_gloryMessager say: 1 4 3 1 0 640)
         )
         (pRightDoor setCycle: End self)
 )
 }}}
 \\
 \\
 script 663 (crest bookshelf) - sComeOnIn::changeState(1)
 {{{
 (if (not (proc0_2 212)) (squeakSound play:))
 (pDoor setCycle: End self)
 }}}
 \\
 \\
 Entry squeaks are redundant after leaving a room that squeaks on exit.
 And a nuisance where the message pops up again.
 \\
 \\
 script 630 (great hall) only squeaks when there's a cutscene.

 No other castle rooms squeak during entry.
 \\
 \\
 These entry squeaks are inconsistent and should be removed.

--
Ticket URL: <https://bugs.scummvm.org/ticket/10832#comment:4>
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