[Scummvm-tracker] [ScummVM] #10837: QFG4: Crash casting Trigger on squid monolith after using grapnel
Vhati
trac at scummvm.org
Mon Dec 17 00:25:35 CET 2018
#10837: QFG4: Crash casting Trigger on squid monolith after using grapnel
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Reporter: Vhati | Owner: (none)
Type: defect | Status: new
Priority: high | Component: Engine: SCI
Resolution: | Keywords: SCI32 original
Game: Quest for Glory 4 |
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Comment (by Vhati):
Dang it. The Trigger spell can be cast while hero is standing up on the
ledge.
If I remove and reattach the scaler, I'd also need to prevent casting in
between.
Or... create a frozen-value scaler in the room's init(), where there's
space... local6 is available... attach that in between... and dispose it
with the rm800::dispose().
\\
\\
So much effort. Leaving the original scaler on is sounding better.
\\
\\
What about having Prop::setScaler() NOT clone when null?
Dunno if there's room, or if that's all it'd need.
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Ticket URL: <https://bugs.scummvm.org/ticket/10837#comment:6>
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