[Scummvm-tracker] [ScummVM] #10837: QFG4: Crash casting Trigger on squid monolith after using grapnel

Vhati trac at scummvm.org
Mon Dec 17 00:25:35 CET 2018


#10837: QFG4: Crash casting Trigger on squid monolith after using grapnel
--------------------------------+----------------------------
  Reporter:  Vhati              |      Owner:  (none)
      Type:  defect             |     Status:  new
  Priority:  high               |  Component:  Engine: SCI
Resolution:                     |   Keywords:  SCI32 original
      Game:  Quest for Glory 4  |
--------------------------------+----------------------------

Comment (by Vhati):

 Dang it. The Trigger spell can be cast while hero is standing up on the
 ledge.

 If I remove and reattach the scaler, I'd also need to prevent casting in
 between.

 Or... create a frozen-value scaler in the room's init(), where there's
 space... local6 is available... attach that in between... and dispose it
 with the rm800::dispose().
 \\
 \\
 So much effort. Leaving the original scaler on is sounding better.
 \\
 \\
 What about having Prop::setScaler() NOT clone when null?
 Dunno if there's room, or if that's all it'd need.

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Ticket URL: <https://bugs.scummvm.org/ticket/10837#comment:6>
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