[Scummvm-tracker] [ScummVM] #10839: SCI: LONGBOW: Castle rescue script bugs

sluicebox trac at scummvm.org
Tue Dec 18 11:27:31 CET 2018


#10839: SCI: LONGBOW: Castle rescue script bugs
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Reporter:  sluicebox  |      Owner:  (none)
    Type:  defect     |     Status:  new
Priority:  normal     |  Component:  Engine: SCI
Keywords:             |       Game:  Conquests of the Longbow
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 Longbow has three script bugs for the castle rescue that takes place or
 day 5 or 6. They're all related to each other so I'm treating them as a
 single issue. They occur in all versions.

 After leaving town three times, sunset occurs and the outlaws rescue the
 boys because you've taken too long, so the town maps automatically sends
 you to camp to start this scene. For this to work the map and the camp
 have to use the same logic to detect sunset but instead they're different
 and neither is right. On top of that, the flag that indicates the rescue
 occured isn't always set, allowing the scene to repeat and break the game.

 To reproduce bug 1: No Sunset
 1. Load first save at castle on rescue day
 2. Walk south to exit to the town map
 3. Town map will send you to empty camp instead of sunset scene

 To reproduce bug 2: Broken Map
 1. Load second save at castle day before rescue
 2. Walk south to exit to the town map
 3. Town map will send you to empty camp instead of letting you use the map

 To reproduce bug 3: Rescue Flag Not Set
 1. Load third save in the middle of attack rescue
 2. Next day, switch to monk disguise
 3. Go to the castle then go to the forest map, repeat 2 more times
 4. Sunset will repeat and the rest of the day will be skipped, breaking
 the game

 Saves are from with DOS version 1.1, submitting script patches.

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Ticket URL: <https://bugs.scummvm.org/ticket/10839>
ScummVM <https://bugs.scummvm.org>
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